Sam:
“So, what’s with all these clothes you’ve been making? They’re a lot more colorful than I’m used to seeing.”
Ariel:
“Team uniforms. Most of the dresses I made for my clones have been two colors, because I intend to give each team a set of uniforms with matching colors.”
Sam:
“Is this an appearance thing? Make it easier to tell teams apart?”
Ariel:
“No, while that is a useful thing, it’s not why I’m doing this. I want to minimize the differences between people on the field. If everyone has the same clothes, the differences in social standing and background will be less visible. All that should matter on the soccer field, is the ability to play together well, not their background.”
Sam:
“That sounds pretty amazing. Wish something like that had been around when I was growing up.”
Ariel:
“If things go well here, it might be possible to make soccer into something people can continue to play and enjoy even after this tournament is over.”
---
Esmer:
“Are you still interested in visiting the academy?”
Ariel (in pink):
“Oh, yes, though I’m rather busy now.”
Esmer:
“I’ve seen you in so many different places and so many different dresses, surely you can handle one more?”
Ariel:
“... I feel silly now. Yes, I could do that. It might take a bit to arrive, but I should be there soon. Is there a place you’d like to meet?”
Esmer:
“How about at the gates? It’s an easy spot to find someone.”
Ariel:
“See you there.”
---
Resident expert on dwarven magic’s view
Dwarven magic is an intricate affair, with careful and delicate alignment of lines and shapes carved into wood, stone, or metal. The spell circles Ariel showed us look very similar. It seems to operate under many of the same principles, and even uses very similar shapes. We mostly use straight lines, while she uses curved ones, but I think that’s just because of the difference in methods and materials.
The most important thing she taught us though was probably this steam power thing she left with us. All it does is move a piston up and down, but that’s enough to get started. While the device she left us is magical, her explanation made it clear that magic isn’t necessary at all.
As woman who had long ago become obsessed with magic engravings, I never imagined I’d gain an interest in anything non-magical like this. From the way she spoke, there’s many more things she can teach us. Ariel’s knowledge of what she called science and technology may prove far more valuable than her knowledge of magic… or my knowledge of magic.
---
At some noble’s mansion:
“You expect me to work with commoners?”
“I expect you to prove yourself and get chosen as the next hero.”
“You do realize less than half of the past heroes were of noble background, yes?”
“The last two were common born, it’s clearly time for a noble.”
“Why would I want to demean myself for such an unlikely outcome?”
“It’s a chance for you to gain favor with Ariel.”
“That daughter of Dina I keep hearing about? What’s so important about her?”
“If you go, you’ll know. I took a look at the grounds they are setting up for practice, training, and the tournament itself. There are drinking fountains providing free clean water to everyone.”
“What’s so special about clean water?”
“The fact that she created it. Do you understand how valuable it would be to have fields that don’t need rain?”
“... I see. That changes things.”
“Be there tomorrow. Sign ups don’t actually start for another week, but it’d be best for you to get to know her early.”
“I’ve seen you in so many different places and so many different dresses, surely you can handle one more?”
Ariel:
“... I feel silly now. Yes, I could do that. It might take a bit to arrive, but I should be there soon. Is there a place you’d like to meet?”
Esmer:
“How about at the gates? It’s an easy spot to find someone.”
Ariel:
“See you there.”
---
Resident expert on dwarven magic’s view
Dwarven magic is an intricate affair, with careful and delicate alignment of lines and shapes carved into wood, stone, or metal. The spell circles Ariel showed us look very similar. It seems to operate under many of the same principles, and even uses very similar shapes. We mostly use straight lines, while she uses curved ones, but I think that’s just because of the difference in methods and materials.
The most important thing she taught us though was probably this steam power thing she left with us. All it does is move a piston up and down, but that’s enough to get started. While the device she left us is magical, her explanation made it clear that magic isn’t necessary at all.
As woman who had long ago become obsessed with magic engravings, I never imagined I’d gain an interest in anything non-magical like this. From the way she spoke, there’s many more things she can teach us. Ariel’s knowledge of what she called science and technology may prove far more valuable than her knowledge of magic… or my knowledge of magic.
---
At some noble’s mansion:
“You expect me to work with commoners?”
“I expect you to prove yourself and get chosen as the next hero.”
“You do realize less than half of the past heroes were of noble background, yes?”
“The last two were common born, it’s clearly time for a noble.”
“Why would I want to demean myself for such an unlikely outcome?”
“It’s a chance for you to gain favor with Ariel.”
“That daughter of Dina I keep hearing about? What’s so important about her?”
“If you go, you’ll know. I took a look at the grounds they are setting up for practice, training, and the tournament itself. There are drinking fountains providing free clean water to everyone.”
“What’s so special about clean water?”
“The fact that she created it. Do you understand how valuable it would be to have fields that don’t need rain?”
“... I see. That changes things.”
“Be there tomorrow. Sign ups don’t actually start for another week, but it’d be best for you to get to know her early.”