Saturday, May 5, 2018

Chapter 13: Working on Solutions

In my dreams…

Expanding internal storage to enable usable spaces isn’t very difficult. If anything it’s actually simpler than some other tricks of storage. Removing the ability to stop time for stored objects actually makes the entire thing cheaper despite adding the ability to create entire rooms. Stopping time for stored objects and holding them in stasis was really just there because of what I thought about when I thought about item storage in games.

So all I need to do then, is make a clone into a doorway, and have it let people into its internal storage, and to shape that storage into a room. I should give it some form of lighting. Simplest method is to give it a light spell that tracks the sun. That way tracking day and night is simple. Then add some basic light creating tools for night lighting, and maybe a switch for turning off the sun tracking light when people want to sleep during the day.

For bedding, I’ll put a massive foam mattress at the end of the room, with a ramp on one side to help smaller people get onto it, since it won’t just be Adults using it.

I’ll add a cleaning spell to the room, so everyone and everything brought in is cleaned and kept clean. Don’t want to have to deal with messes. Unfortunately, the cleaning spell I use really just moves dirt, it doesn’t destroy it. So to actually get rid of it after it hits the floor, I’ll need to have the floor absorb the dirt and other messes that get on it.

I should add a closet and dresser so people can store clothes if they want. Along with coat rack and such. Not enough room to add more. Especially with half the room being taken up by the bed, since I need it to be big enough for all 8 of us.

I have no intention of taking the room with me when I leave, so I should find a permanent place for it. As none of them own any land, I should look into buying some. For that I’m gonna need to figure out what I can sell for money, then figure out how and where to buy land.

The next project is figuring out how to cure ailments. While I could try to improve my sorcery ability, that seems like an expensive and difficult way of doing it. My specialties are in changing my own body, and creating new bodies (clones). So I need a way to affect others.

My first thought is fusion, but that’s too big. A simple connection might be viable though. A way to connect myself or one of my other bodies to another person, and then share abilities with them. To keep costs down, it should be limited to granting basic stats. If I make it so the granting body can’t act, that will make it even cheaper.

If this solution is going to last long term, after I’m gone, then I need something that can be shared and spread without me there. If I create a small attachable body, that grants improved vitality and recovery (with the ability to recover from any ailment, disease, or injury just like I will given time), and grant that body the ability to duplicate itself over time, a person could take off the extras and give them to others.

Ability: Can attach to other creatures. While attached, cannot act (except to detach if desired). If the creature attached to has lower stats or recovery than the body attached to them, they gain a significant portion of the difference. A single target cannot benefit from more than one such attachment’s stat boosting at a time.

Perfect, this ability is actually super cheap, because it can’t make a creature stronger than me, and cannot assist a creature stronger than me. At best, it can help a creature of equal overall power reduce their weaknesses. As such, the persuasive power of this ability for gaining allies or protection is very low, which is why the cost is so low. Insignificant even. Perfect.

I’ll make the body something like a sticker. When attached it should look like a tattoo. I could have it boost stats other than vitality, but the goal here is disease curing and prevention.

Next, I… oh, I’m out of time.

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The next day, I went out shopping with Sam. I discovered that the main product of this town was food, and they actually exported meat. Eating some of the tasty meat products being sold, I discovered the meat was monster meat. Some poor monster was probably being chopped up for food, and then allowed to regenerate. That wolf lord Fen is almost certainly responsible.

Thinking about this I concluded the most practical thing to sell would be food related. Maybe I could create a spice plant, or something that makes milk. Now that I’ve taken off some of the limiters on my self-modification, I should be able to create all sorts of things. It’s not like taste and flavor are considered powerful in this system. Making myself or my clones taste good should be simple. A bigger issue is knowing what tastes to create.

Normally my first thought would be sweets and candies. Maybe chocolate. However, this town is run by a wolf lord, so meats and things that are good with meat is more likely to gain approval. It is important to provide something he likes if I want him to protect the home I create. I don’t think the people I’ll be leaving to live in it will be able to protect it on their own.

It seems this project is going to get rather big.

That night, I made a special large panel, the size of two doors, side by side. It was designed so that each side was a one-way entrance/exit so that people wouldn’t collide with each other when going in and out, since it’s not possible to see what’s on the other side. I made sure the side that was not passable would be white, while the side that was, was instead made reflective, like a mirror. The reflective surface would ripple when touched, like the surface of a pond, while the white side remained firm and solid.

After placing the magical door I’d made upon a wall in the room Sam’s Mom was staying in, I invited the whole crew of beastkin inside so we could share the big room and giant bed that night.

We didn’t actually get to sleep until fairly late, as they wanted me to explain how I made it. This led to me showing off the cloning by making an actual full size copy of myself, and then I ended up making a whole bunch of them as each of the beastkin wanted one. Not sure why they want them. It’s basically just a very realistic, life-size doll, since the clones are always asleep, and I’ve not really programmed them with anything. For convenience I ended up adding a spell to the clones so they would self-clean. The bed ended up kinda crowded with all the extra bodies.

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While I slept, I contemplated what I’d learned and what I should do. A lot of the best meat sauces need red wine, but from what I’ve seen, there is no wine in this town. There were cheap ales and beers, but no wine. Perhaps I should focus on making a good flavorful red wine. Sadly, this isn’t something I can do while sleeping like this, since I can’t taste test my plans, and predicting the taste of something I haven’t actually made is tricky. I also have no way of preserving foods properly. I can make things cold, but actual purification of food requires more than mere rank 1 sorcery.

I can still design a dispenser system. I think the best might be a device that dispenses bottles filled with whatever fluid I choose to make. Whether it be wine or sauce.

… what happens to the bottles after they are used and emptied? Does it just become trash? That might be bad. Perhaps, once the bottle is emptied, it disappears? What if someone wants to use it for other things? I feel like the quality of the bottle is high enough that destroying them automatically is a waste, yet at the same time, it seems like not destroying them will lead to problems.

What if the bottles were easy to destroy? Simply making them frail is no good. Give them a branding sticker? A sticker that if removed causes both sticker and bottle to vanish? Self-destruction isn’t actually something I can do, but vaporization is viable. So, I can have the sticker and bottle transform into a tiny amount of gas if separated from each other. I should make it so they won’t separate by accident. Maybe making it so the sticker only comes off if the bottle is empty could help.

For the sticker design, I think I’ll just use the same light-pink rose design that I used for the vitality patches. Now I need to work on the bottle design...

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When I woke in the morning, I realized the magic fog which blocked my field perception within the city, wasn’t present inside the room I made. I took this opportunity to begin teaching field perception to everyone. Not all of them got it right away, and people needed to eat, so we split up and decided to finish the lessons later.

As I left, I realized I hadn’t yet given Sam’s mother the vitality patch I designed. I made it so after it’s attached it looks like a light pink rose tattoo. A rose, because I think they are pretty, and light pink, because a deep red would stand out too much. While she did thank me for it after I explained what it’d do, and how it could be given to others when it replicated, I got the feeling she didn’t really believe me. Seemed like she’d already given up hope on her own future, and was simply glad Sam had gained a future. Might be fun to see her surprise when she recovers.